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Combustion Down - Story Demo Levels
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Combustion Down Development - 3D Model Showcase & In-Game Videos Info on the Developers of Combustion Down


UT3 - Unreal Tournament 2007




Bio - Don Squires

 

Don Squires
Camarillo, CA.
Email:

Don Squires

History & Background:

Don has been an avid game player since he was given a Nintendo for his 5th birthday. After reading an article about a Game Development college when he was 8, he made up his mind that he would design videogames for a living. Since that time, he has continued down that path with a mix of temerity, dedication and foresight. His true passions lie in crafting compelling gameplay experiences, the kind that people can sit down over a weekend and truly sink into. He has spent countless hours playing anything he could get his hands on, in the hopes of gleaning some vital knowledge from the developers who have come before him.

That and because he really likes videogames.


Development Role(s) Dexscription in Combustion Down:

Don was the Lead Designer for Combustion Down. After brainstorming some ideas with his fellow developers, he wrote the story and came up with the basic ideas for the three demo levels. He designed the Bridge level, did some support modeling, and was responsible for Unreal Scripting. He also did special effects.


Skills:

Don’s primary skill is game design. He is able to both create frameworks for the entire game to be built upon and design interesting situations for the players. He can design levels, and can do prop modeling.

Don is proficient in the following programs:

3dsMax
Photoshop
UnrealEd 3
Microsoft Word
Adobe After Effects

Goals:

Don’s goal has always been to become a game designer. He wants to get into the industry and gain experience as a Designer, and then craft full games as a Lead Designer.

 

 
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