Combustion Down Logo
Combustion Down - Story Demo Levels
Savants The Company
Combustion Down Development - 3D Model Showcase & In-Game Videos Info on the Developers of Combustion Down


UT3 - Unreal Tournament 2007




Bio - Rich Chatfield

 

Rich Chatfield
Camarillo, CA.
Email:

Don Squires

History & Background:

Rich’s love for gaming goes back to the early days of Atari and Nintendo and when payday meant him and his dad would head down to the local video arcade and play some Asteroids or Donkey Kong together. His interests in games continued to develop over the years into role playing games and into writing. He always had the dream of one day making video games for others to enjoy. Life took him into a different direction, and after distinguishing himself for serving his country as a US Marine for 8 years and as a machinist for the automotive and aerospace industry for 8 years, he wanted to pursue a career that would allow his creative talents to be used. He has spent the last 8 years as a creative designer, holding positions such as creative director and marketing creative lead. He now works as a freelance independent contractor for his design services while he finishes his Bachelor of Science Degree in Digital Entertainment and Game Design from ITT-Tech in December 2007.

 

Development Role(s) Dexscription in Combustion Down:

Primary Roles: Project Manager, Cinematics, and Post Production Marketing Manager.
Secondary Roles: Asst. Environment Designer, Asst. Level Designer, Modeler, and Texture Artist.

  • Planned and coordinated the milestones, tasks, and objects for the team.
  • Designed and programmed in-game cinematic events to coincide with mission objectives to add a storyline element to gameplay.
  • Programmed, modeled and textured the world environment in the UT2004 game engine(coastline, ocean, sky, lighting).
  • Additional model designs included vehicles(crane, bus, smaller trucks), the “Company” spawn point buildings, and various environmental props(barrels, satellite dishes, chairs, steel girders).
  • Designed, programmed and published the Combustion Down Website.
  • Skills:

    Strong organizational and management skills. Exceptional creative and design skills. Fluent in Autodesk 3D Studio Max, the UT2004 Unreal Engine, Adobe Photoshop CS2, and Macromedia Flash. Has good understanding of programming and coordinating skills with programmers. Progamming background in HTML, PHP, Javascript, and has assisted implementing GUI elements with higher level coding such as C++, Visual Basic, and DotNet.

    Goals:

    Rich's goals is to take his years of knowledge and expereince as a creative designer and combine it with his B.S. Degree in Digital Entertainment and Game Design to enter the gaming industry and to realize his dream of helping to create and design video games. He also wants to become a published author and teach design at the college level when he gets older.

     

     
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